RASMUS GÖRANSSON

GAME PROGRAMMER

The Last Blue

The Last Blue was our third Game project in Futuregames and it was made by a team of 16 people.

In the game, you play as a young girl who finds herself lost within an ancient shrine. She realizes that to escape the shrine, she will have to learn the language that seems to be scribbled on the walls and start understanding what it means.

She encounters a Shrine Spirit who guides her with her language learning and provides her with a magic tool with which she can modify the languages written on the walls.

You traverse the three floors of the shrine, and as you explore, you will have to solve many puzzles that will make use of your knowledge of this language. Subsequently, you will learn the story of the people and the civilization that existed here, as well as the mystery behind this Shrine Spirit.

Follow Task

The Follow Behavior is straightforward, it simply follows the player.

First, it clears the AI's target, then moves to the player's position until it reaches a certain threshold. It then sets its focus on the player.

Before looping back, the AI pauses for a second to prevent it from instantly resuming movement.

Wait Task

The Wait Behavior is also straightforward, it keeps the AI in place until told otherwise.

The AI performs two actions, it clears its target and then sets its target to the player.

Talk Task

The Talk Behavior helps the player solve puzzles and decode game's language.

It begins by clearing the AI's focus target, then moves in front of the player within a set range and focuses on them.

The AI then "speaks" with the player by displaying a glyph with a specific meaning. The glyph remains visible for a short time before the AI stops displaying it.

Lastly the AI's state is updated based on the next intended action.