The Last Blue

The Last Blue was our third Game project in Futuregames and it was made by a team of 16 people.
In the game, you play as a young girl who finds herself lost within an ancient shrine. She realizes that to escape the shrine, she will have to learn the language that seems to be scribbled on the walls and start understanding what it means.

She encounters a Shrine Spirit who guides her with learning the language. The spirit also provides her with a magic tool with which she can modify the languages written on the walls.

You traverse the three floors of the shrine, and as you explore, you will have to solve many puzzles that will make use of your knowledge of this language. Subsequently, you will learn the story of the people and the civilization that existed here, as well as the mystery behind this Shrine Spirit.

FOLLOW TASK

The Follow Behavior makes the AI follow the player.
The sequence of the task is:

Clear Focus - Removes the current target.
Move - Takes the shortest path to the player.
Focus - Looks at the player.
Wait - Pause for a second to not instantly resume following.

WAIT TASK

The Wait Behavior is an idle state. I makes the AI stand still.
There are two actions in the sequence:

Clear Focus - Removes the current target.
Focus - Sets player as the target.

TALK TASK

The Talk Behavior is used to show the player glyphs to learn the language.
The talk sequence goes:

Clear Focus - Removes the current target.
Face Player - Moves in front of player, keeping a set distance between them.
Focus - Sets player as the target.
Talk - Displays a glyph.
Wait - Waits for a short moment.
Stop Stops displaying glyph.
Set State Updates to a new AI state based on the next intended action.